Presentations
Gamifying Your Classroom Through Online Badges
A buzzword that is coming more and more to the
forefront in education is gamification. Chou (2013) describes it as "using
Game Mechanics and Techniques to engage and motivate people through their Core
Drives". This presentation will introduce a five-step process to include
online badges to a course. The aim is to increase student motivation without
losing sight of the learner context and the pedagogical aims of the class. A
badging resource will be identified with some tips for instructional design.
Practical examples will be provided from two programs run by the School of
Languages and English at RMIT Vietnam. One focuses on the soft skill
development of teenage students and the other aimed to improve teacher
proficiency with the use of digital technology in the classroom. The objective
of the presentation is to show that gamification can be achieved without a
high-level of instructional design know-how and the need for an expensive
learning management system.