Learning is a game we play
Those who believe in using games in education observe that game players regularly exhibit persistence, risk-taking, attention to detail, problem solving and critical thinking skills, all behaviors that ideally would be demonstrated regularly in school. As the ‘optimum’ age for effective learning English is lowering, local and global trends show how English in secondary schools is increasingly being preceded by English at the primary level. This shift demands that teachers of English to young learners recognize the different stages in how children learn and develop and maximize this in age-appropriate games. In this session we will discuss the shared skills and parallel paths between gaming and education through the use of digital tools and how introducing gaming methodology into the classroom can enhance and accelerate the learning process.