KRISTOF VAN HOUDT

BIO

Curiosity and adventure are Kristof's driving forces in his role as the education technology coordinator for the school of languages and English at RMIT University in Ho Chi Minh City, Vietnam. He has been teaching English for more than 15 years across South East Asia. His formal qualifications include a DELTA, an MA in digital technology, communication and education and an M.Ed. in ESL. Some of Kristof's professional interests focus on the use of technology in the classroom in a pedagogically sound manner, and creating accessible materials for all learners. He has created multiple courses on a range of learning management systems which include interactive open source content to increase student engagement. Kristof is aware of the limited financial resources most teachers have to invest in technology for educational purposes. His aim is therefore to always share ideas and tools that are available for free.

ABSTRACT

Gamifying Your Classroom Through Online Badges
A buzzword that is coming more and more to the forefront in education is gamification. Chou (2013) describes it as "using Game Mechanics and Techniques to engage and motivate people through their Core Drives". This presentation will introduce a five-step process to include online badges to a course. The aim is to increase student motivation without losing sight of the learner context and the pedagogical aims of the class. A badging resource will be identified with some tips for instructional design. Practical examples will be provided from two programs run by the School of Languages and English at RMIT Vietnam. One focuses on the soft skill development of teenage students and the other aimed to improve teacher proficiency with the use of digital technology in the classroom. The objective of the presentation is to show that gamification can be achieved without a high-level of instructional design know-how and the need for an expensive learning management system.